![]() Additional FBX properties like material names or custom FBX properties will be converted to primitive attributes. Importing objects from FBX using the File node now bakes transforms directly to points, and the normals are modified accordingly. The File node now gives the user option to either load all the objects from an FBX file or specify a selection, and LODs are now supported for import and export. Finally there are repacking options and new ways to visualise which uvs relate to which polygons by highlighting them both when the mouse hovers over a UV island FBX supportįBX support has been improved with a focus on improving import and export for gamedevs. Pin Vertex tools enable users to transform and freely deform UV islands and selections of vertices can be rotated to the U or V axis using the align vertex tool. Users can use either edge groups or new cut and sew tools to define seams, or a combination of both. UV Flatten is a new node “written from the ground up” that supports spectral and angle based flattening. ![]() ![]() In addition to the license update, a new UV Flatten node is added as well as improvements to the import and export of FBX files. ![]() SideFX has released a new build of Houdini that allows Indie license owners to render image sequences of up to 4K (previously the limit was 1080p). The revised licensing terms also enable Indie users to install Houdini on a second computer or laptop, provided they are not used simultaneously. ![]()
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